Tuesday, September 16, 2008

Character Stats: Mr Incredible

"You know, I was right to idolise you. You truly are Mr Incredible!” – Syndrome


Concept:

Bob Parr (a.k.a. Mr Incredible) is the superhero of superheroes. One of the iconic supers of the “old days”, Mr Incredible was admired by many around the world, and reknowned for his acts of heroism and bravery. At the time of the film (The Incredibles, Disney/Pixar), he spends his days helping customers navigate the murky world of insurance claims until he is fired for attacking his boss.

 Gifted with super-strength and constitution, Mr Incredible is capable of lifting anything from cars to trains, leaping from building to building, and taking blows that could disable or kill another man.


PL 10 (150 PP)

Abilities:

Str 30 (base 20, power 10), Dex 14, Con 30 (base 20, power 10), Int 10, Wis 14, Cha 16

 Saves:

Toughness +14 (blunt damage, +10 normally), Fortitude +10, Reflex +10 (+2 dex, +8 ranks), Will +2

Skills:

Bluff 8 (+11), Acrobatics 8 (+10), Intimidate 10 (+13), Notice 8 (+10), Profession (insurance broker) 4 (+6), Swim 6 (+26), Search 8 (+8)

Feats:

Attack focus (melee) +4, Improved Initiative +1 (+4 to initiative), Power attack, Stunning attack, Endurance +2 (+8 to various saves), Quick change +1 (free action), Improved critical +3 (crit on 17-20 with unarmed attacks), Distract (bluff)

Powers:

Enhanced Constitution 10, Enhanced Strength 10, Leaping 5 (25x normal leap distance), Immovable 8, Protection (Flaw: blunt damage only) 4, Super-senses (acute vision and hearing), Super-strength 9 (heavy load = 250 tons)

Combat:

Attack +10 (+6 base, +4 attack focus) melee, Damage +10 (unarmed), Defense +6 (trade-off with toughness), Init +6 (+2 dex, +4 feat)

Equipment:

Costume (with homing device)


Notes:

I love The Incredibles. It’s kind of what got me into the superhero groove I’m in. Since I started reading about M&M, I figured I could practice creating a few characters and get used to the system by statting out some of the characters from The Incredibles.

This interpretation of Mr Incredible was helped a lot by reading the Powerhouse archetype, but also has some of my own take on it.

I figure Mr Incredible has to have very high Str and Con (hence, 30 in each, some natural, some power-based). He also has super-strength, allowing him to lift those cars, trains, massive head statues, and so on (is there anything he can’t lift?).

I gave him a toughnes/defense trade-off, because while he’s not that hard to hit, he’s very tough to take down and damage.

I gave him ranks in Bluff, and the Distract (bluff) feat to represent his ability to get villains “monologuing”.

Mr Incredible is very hard hitting, with a high strength, attack focus, power attack, stunning attack, and 3 ranks in improved critical.

 

Total PP = 149 (I think/hope)

 

Look forward to more Incredibles characters, when I get time.


P.S. The Incredibles, Mr Incredible, pictures, logos, symbols, colours, concepts, ideas, and so on, are the exclusive rights of Disney/Pixar/Dark Horse comics, and noone else.

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