Monday, December 1, 2008
Married!!
Friday, November 14, 2008
Character Stats: Kineticist
Hey all. Sorry it's been so long since I've posted. Suffice to say, I've been swamped since exams (studying for another one), not to mention preparing to get married. I think you have to be some sort of hero to just survive that .... Not just physically (heavy suits and dresses in potentially 30-40 degree weather), but mentally (dealing with photographers that won't call back, dress-makers that lose dresses, and so on). Let's just say I won't be sorry to just be married and move on. My fiance has been a whole lot of awesome about the whole thing. She's been organising it since January, and therefore there's actually surprisingly little for me to really do (just confirming things, and running around after musicians). So, yeah. Hopefully it'll all go well. November 30th = the big day.
Anyway, on to why you're actually here. I was thinking about doing a little actual play example, so I figured I'd create a quick and easy character to beat up some bad guys with. One of the beautiful things about M&M is the hero archetypes. It makes it so easy to build a character and customise it to your liking without hours and hours of prep time.
I have just been watching Heroes Season 1, so I had the idea of building a Kinetic Controller (aka. one of Sylar's powers). So, turning to page 18 of the core rulebook, and picking Kinetic Control as the energy control power, I have my ready-made hero. A bit of tweaking of abilities and skills (I wanted someone who relied more on reflexes and intelligence), and I'm done. This guy can blow your face off with a kinetic blast, deflect your bullets with a force-field, and fly away when he's done. For more infiltrative missions, he's got good computer use, and his Dex gives him a decent stealth.
So, here they are. All he needs is a back-story, a motivation and one of Greywulf's awesome DAZ renders, and he's good to go.
Kineticist, PL 10, 150pp
STR 12, DEX 20, CON 12, INT 16, WIS 12, CHA 10
Tough +11/+1 (without forcefield), Fort +6, Ref +14, Will +5
Attack +10, Defense +5, Init +5
Acrobatics +13, Computers +11, Concentration +9, Notice +5, Profession: Computer Engineer +5
Accurate Attack, All-out Attack, Power Attack, Precise Shot, Quick Change, Acrobatic Bluff
Flight 6 (500mph)
Force field 10 (extra: impervious)
Immunity 5 (kinetic damage)
Kinetic Control 12 (DC 27, Feat: Accurate):
- AP: Paralyse 12
- AP: Telekinesis 12